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Warriors, Poets & Outlaws

Grettir the Strong

The strongest man in Iceland was also its most haunted. After killing a ghost, Grettir Ásmundarson is cursed to fear the dark — a fatal weird for a man fated to nineteen years of outlawry, the longest in the sagas. A tale of monstrous strength, supernatural dread, and a loneliness that no strength can defeat.
1

The difficult son

Grettir Ásmundarson was trouble from boyhood. The saga lingers on his graceless youth at Bjarg: lazy at the chores his father Ásmundr set him, savage when crossed, repaying every task with sullen mischief and sharp verses. He killed a man young, over a quarrel about a food-bag, and was sent abroad.[1]

He was strong past any measure — that was clear from the start — but the strength came welded to a temper that made enemies wherever he went, and a father who never warmed to him. The saga is building a particular kind of hero: not the golden Gunnarr or the wise Njáll, but a difficult, half-monstrous man whose gifts and his griefs spring from the same ungovernable root — closer to Egil than to anyone, and lonelier than either.

The source text · 1
[1] Grettir Ásmundarson
Asmund the Greyhaired kept house at Biarg; great and proud was his household, and many men he had about him, and was a man much beloved. These were the children of him and Asdis. Atli was the eldest son; a man yielding and soft-natured, easy, and meek withal, and all men liked him well: another son they had called Grettir; he was very froward in his childhood; of few words, and rough; worrying both in word and deed. Little fondness he got from his father Asmund, but his mother loved him right well.— grettis saga

Grettir's difficult youth at Bjarg (Morris & Magnússon 1869).

2

The strongest man in Iceland

Abroad and at home, Grettir built a reputation as the strongest man alive. He cleared a haunted howe of its barrow-wight and took its treasure; he killed berserks who terrorised a Norwegian household at Yule; he wrestled bears and broke men who challenged him.[1] For a while he was exactly what a saga hero should be — feats, fame, the admiration of all.

But the temper rode with the strength. Killings followed him, some just, some rash, and lawsuits trailed behind them. He was becoming a man too strong and too quarrelsome for ordinary society to hold — already drifting toward the edge of the law before the thing happened that pushed him over it for good. That thing was a ghost.

The source text · 1
[1] Grettir Ásmundarson
Now the lord who dwelt in the island was called Thorfinn; he was the son of Karr the Old, who had dwelt there long; and Thorfinn was a great chief.— grettis saga

Grettir clears the howe of Kárr the Old (Morris & Magnússon 1869).

3

Glámr walks

At Þórhallsstaðir a shepherd named Glámr — a big, surly, godless Swede — died on a haunted hillside one Yule and would not stay dead. He walked: rode the roofs by night, broke the doors, killed beasts and men and servants, until no one would stay on the farm and the whole valley lay under his terror. He was a draugr, the living dead, and the strongest dark thing in the sagas.[1]

Grettir, drawn by exactly the kind of challenge no one else would face, came to the farm and waited. He let Glámr break in and lay still under his cloak while the monster tore the hall apart — and then they grappled. It was the hardest wrestling of Grettir's life: through the wrecked hall, out into the night, neither able to throw the other, the strongest living man against the strongest dead one.[2]

The source text · 2
[1] Glámr
In the spring Thorhall got serving-men, and set up house at his farm; then the hauntings began to go off while the sun was at its height; and so things went on to midsummer. That summer a ship came out to Hunawater, wherein was a man named Thorgaut. He was an outlander of kin, big and stout, and two men's strength he had. He was unhired and single, and would fain do some work, for he was moneyless. Now Thorhall rode to the ship, and asked Thorgaut if he would work for him. Thorgaut said that might be, and moreover that he was not nice about work.— grettis saga

Glámr dies and walks as a draugr (Morris & Magnússon 1869).

[2] Grettir Ásmundarson
Glam fared slowly when he came into the door and stretched himself high up under the roof, and turned looking along the hall, and laid his arms on the tie-beam, and glared inwards over the place. The farmer would not let himself be heard, for he deemed he had had enough in hearing himself what had gone on outside. Grettir lay quiet, and moved no whit; then Glam saw that some bundle lay on the seat, and therewith he stalked up the hall and griped at the wrapper wondrous hard; but Grettir set his foot against the beam, and moved in no wise; Glam pulled again much harder, but still the wrapper moved not at all; the third time he pulled with both hands so hard, that he drew Grettir upright from the seat; and now they tore the wrapper asunder between them.— grettis saga

The wrestling with Glámr through the hall.

4

The curse

Grettir broke him at last — drove him backward through the door so the roof burst, and they fell out into the open with the moon riding through cloud. And as Glámr lay beneath him, a cloud slid off the moon and the dead thing fixed Grettir with its eyes — the one sight, the saga says, that ever truly dismayed him.[1]

And then Glámr, with a malice beyond any ordinary ghost, spoke his curse before Grettir could draw the blade. Grettir had gained, that night, only half the strength that would have been his; from now on he would grow no stronger. His deeds would turn to ruin and manslaughter; he would be outlawed; he would dwell alone. And worst — Glámr laid this weird on him: that he would carry the memory of those terrible eyes, would fear the dark ever after, and never bear to be alone, and that this would drag him to his death.[2]

Then Grettir struck off his head. But the harm was done. The strongest man in Iceland walked away from Þórhallsstaðir afraid of the dark — and 'Glám-sight,' seeing things other than they are, passed into proverb. A hero cursed to need company, on the eve of a life that would force him into utter solitude: the trap of the whole saga, sprung by a ghost.

The source text · 2
[1] The curse of Glámr
Bright moonlight was there without, and the drift was broken, now drawn over the moon, now driven from off her; and, even as Glam fell, a cloud was driven from the moon, and Glam glared up against her. And Grettir himself says that by that sight only was he dismayed amidst all that he ever saw.— grettis saga

The moon, Glámr's eyes, the dismay (Morris & Magnússon 1869).

[2] Glámr
"Exceeding eagerly hast thou wrought to meet me, Grettir, but no wonder will it be deemed, though thou gettest no good hap of me; and this must I tell thee, that thou now hast got half the strength and manhood, which was thy lot if thou hadst not met me: now I may not take from thee the strength which thou hast got before this; but that may I rule, that thou shalt never be mightier than now thou art; and nathless art thou mighty enow, and that shall many an one learn. Hitherto hast thou earned fame by thy deeds, but henceforth will wrongs and man-slayings fall on thee, and the most part of thy doings will turn to thy woe and ill-hap; an outlaw shalt thou be made, and ever shall it be thy lot to dwell alone abroad; therefore this weird I lay on thee, ever in those days to see these eyes with thine eyes, and thou wilt find it hard to be aloneand that shall drag thee unto death."— grettis saga

Glámr's dying curse — fear of the dark, outlawry, death.

5

Outlawed

Glámr's words came true with grim precision. Abroad in Norway, Grettir — needing fire for his freezing shipmates — swam for a hall's flame and, by terrible mischance, the house burned with men inside it. Blamed for their deaths, he was condemned in his absence, and at the Thing in Iceland he was made a full outlaw.[1]

It is the longest outlawry in all the sagas — nineteen years. An outlaw could be killed by anyone, anywhere, with no penalty; he had no home, no law, no protection, and a price on his head. For most men outlawry was a swift death. Grettir was too strong to be taken — and so his sentence became something crueller than death: nineteen years of being hunted, homeless, and, by Glámr's curse, unable to endure the solitude that outlawry forced on him. The one thing he could not fight was the one thing he was condemned to.

The source text · 1
[1] Grettir Ásmundarson
Thorir said that he would have nought, but that Grettir should be made an outlaw throughout the land for such misdeeds.— grettis saga

Grettir made full outlaw at the Thing (Morris & Magnússon 1869).

6

The hunted years

For nearly two decades Grettir lived in the wild places — the heaths, the lava-fields, the caves — moving always, taken sometimes and always breaking free, hunted by men who wanted the bounty and the fame of killing him. The saga fills these years with feats: he out-wrestles the men sent against him, survives ambushes, performs strength no one else could.[1]

But the curse hollowed it all out. He could not stay anywhere alone, because in the dark Glámr's eyes came back to him; and an outlaw who cannot bear to be alone is a contradiction the world will eventually kill. While he was away, his good brother Atli was slain at home — and Grettir, outlawed, could not lawfully avenge him. The strength that made him unkillable could not buy him a single safe night's sleep.

The source text · 1
[1] Grettir Ásmundarson
When Grettir came over Codfirth-heath down into Longdale, he swept up unsparingly the goods of the petty bonders, and had of every man what he would; from some he took weapons, from some clothes; and these folk gave up in very unlike ways; but as soon as he was gone, all said they gave them unwillingly.— grettis saga

Grettir taken by the Icefirth men, and escaping (Morris & Magnússon 1869).

7

Drangey

At last Grettir found the one place that suited an outlaw cursed to need company: the island of Drangey in Skagafjörðr — a sheer rock rising from the sea, reachable only by ladder, rich with sheep and birds and impossible to storm. There he settled, and crucially he was not alone: his devoted young brother Illugi went into outlawry with him, and a thrall to keep the fire.[1]

For a while it was as safe as his life could be — the curse's grip eased because he had his brother beside him. But the local chieftains wanted the island and the bounty on his head, above all Þorbjörn Öngull. They could not take Drangey by force. So Öngull turned to the one weapon strength could not answer: sorcery.

The source text · 1
[1] Drangey
Now Illugi his brother was by that time about fifteen winters old, and the goodliest to look on of all men; and he overheard their talk together. Grettir was telling his mother what rede Gudmund the Rich had given him, and now that he should try, if he had a chance, to get out to Drangey, but he said withal, that he might not abide there, unless he might get some trusty man to be with him. Then said Illugi,— grettis saga

Grettir settles on Drangey with Illugi (Morris & Magnússon 1869).

8

Death by sorcery

Öngull's foster-mother, an old witch, cursed a tree-root and sent it floating to Drangey; against all sense Grettir's axe glanced off it and gashed his own leg, and the wound festered and would not heal. Sick and weakening — the saga's strongest man brought low not by any blow but by witchcraft — Grettir lay helpless as Öngull's men finally climbed the rock.[1]

Illugi stood over his dying brother and fought them off the doorway as long as a man could, and when he was at last taken he was offered his life if he would swear to let Grettir's death go unavenged. He refused, and they killed him too — one of the great loyalties in the sagas, a boy choosing death beside his brother over life without honour.[2] Öngull cut off Grettir's head; the curse of Glámr had run its full course, exactly as foretold.

The source text · 2
[1] Grettir's death on Drangey
Now the wind blew landward up the firth, yet the carline's root went in the teeth of the wind, and belike it sailed swifter than might have been looked for of it.— grettis saga

The witch's cursed root; Grettir's festering wound (Morris & Magnússon 1869).

[2] Illugi Grettisson
Now they lay them down that evening, but at midnight Grettir began to tumble about exceedingly. Illugi asked why he was so unquiet. Grettir said that his leg had taken to paining him, "And methinks it is like that some change of hue there be therein."— grettis saga

Grettir's last night; Illugi's stand.

9

Vengeance to Constantinople

The saga has one last, astonishing reach. Þorbjörn Öngull had used black sorcery to kill an outlaw who could not otherwise be beaten, and the law turned on him for it — he was driven from Iceland and fled east, all the way to Constantinople, to serve in the emperor's Varangian guard.[1]

And Grettir's half-brother Þorsteinn Drómundr followed him there — across the whole known world — joined the same guard, and at last killed Öngull in the streets of the great city, with Grettir's own short-sword, the one that had beheaded Glámr. The vengeance for an Icelandic outlaw's death is exacted in the heart of Byzantium: the feud's longest journey, and proof that no distance and no sorcery, in the end, outruns the duty of a brother. So closes the saga of Grettir the Strong — the mightiest man in Iceland, undone by a ghost's curse and a witch's root, and avenged at the edge of the earth.

The source text · 1
[1] Þorsteinn Drómundr
Thorstein Dromund was a mighty man, and of the greatest account; and now he heard that Thorbiorn Angle had got him gone from the land out to Micklegarth; speedy were his doings thereon, he gave over his lands into his kinsmen's hands, and betook himself to journeying and to search for Angle; and ever he followed after whereas Angle had gone afore, nor was Angle ware of his goings.— grettis saga

Þorsteinn Drómundr follows Þorbjörn to Constantinople to avenge Grettir (Morris & Magnússon 1869).

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